Original Post
Ok, I have a working engine-
but a question...
Why would you use the modelview matrix? It doesn''t seem to work for me. Right now my engine sets the glMatrixMode(GL_PROJECTION); and goes into it''s render mode fine.
I tried for curiosities sake, placing a glMatrixMode(GL_MODELVIEW); before entering the render loop.
WOAH.
The colors disappear- and then when I rotate the ''world'' 180d, then they return. Why? and since everything works in GL_PROJECTION, why would someone use the modelview matrix?
Ranger