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How to optimize?

Started by PoorMan Jan 11, 2002 at 1:54 AM 1 replies 250+ views
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PoorMan
PoorMan
I have build my terrain map using octree using the models from 3DS Max. How can I optimize the speed in drawing? I got my own file format, all the polygon meshes that are connected and using the same material is stored in an array. But because of the octree structure, I need to send the polygons according to the travesal of the octree. Should I make a list and sort all the polygons first before drawing or just send the polygons directly from the travesal? Or should I even sort all the poylgons with the same material first no matter they are connected or not?

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