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Leadership article

Started by DraconicArchmage Jan 11, 2002 at 5:34 PM 1 replies 500+ views
Original Post
DraconicArchmage
DraconicArchmage
I've been considering writing a rather large article on the leadership it takes to make games. Both non-profit and profit. Also on how to keep a game company active, and willing to work. The article will mostly focus on how to keep making the game fun, how to motivate your workers, and general leadership techniques and advice. Not to mention general business/worker issues such as the paycheck, and how to deal with those more effectively and make money not so much of a priority. I'll also be supplying information on things such as time management for those who aren't too fluent in that. Quick memory tips, and motivation. For those of interest, a bit of self-hypnosis will probably be brought into play. But my main focus will to be methods of keeping everyone friendly to each other, reliance, and activity. Remember, it's not rushing out the game to the shelf that will make it do well; it's the quality and ideas that are brought up that makes the details that give the game the perfect feel. Obviously I don't want to talk about it too much, as I might as well just write the article if I did. But this is to give an idea. I'll probably do it anyway, but any advice or people agreeing this will be useful will probably quicken the process, and be much appreciated. Thank you. (If you would like a copy but don't frequent these board, try e-mail at archmage@nmt.edu or for future use, brianw@embergamedev.com) Edited by - DraconicArchmage on January 11, 2002 6:36:19 PM
Chris Hargrove
Chris Hargrove
If you were keeping your article to non-profit teams, I probably wouldn''t be writing this reply. But your mention of profit in the same context as the rest of your post doesn''t sit well.

While I think your intentions and motivations are sound, I am curious as to what title(s) that you (and a team led by you) have shipped (commercially, i.e. for profit) based on the principles you would describe in such an article.

I''m not saying this just to bash you or otherwise put you down; like I said, I''m sure your intentions are good-natured. But when it comes to writing articles related to leadership, motivation, and game quality (from the last sentence of your third paragraph), credentials are pretty important.

Case in point, I''ve been working in this industry in a professional capacity for more than 5 years, and I consider myself relatively experienced in how teams and projects work... yet I still wouldn''t consider myself qualified to write an article of this sort.

There are areas where bad information is worse than no information, and this is one of those areas. I''m not assuming that your information is implicitly "bad", but when you mention things like making "money not so much of a priority" (wrong, in the game business making money is the number one priority or your company will dissolve), and "not rushing out the game" (hello, nobody in this biz *wants* to rush their games, but most of the time it''s required for scheduling and budget reasons), it certainly makes me wonder.

If you''ve actually been the leader of team(s) that have shipped several commercial projects, and we''re simply not aware of it, then by all means go for it. Otherwise, you may want to reconsider, or at the very least, restrict your focus to non-profit situations.

My zwei pfennige.
DraconicArchmage
DraconicArchmage
Good points. Very good points. I am hardly experienced, as my small lil pre-company (will become pay eventually, as I decided it to be my career 5 years back) has yet to release a full game, at all.
However, leadership and motivation has been a strong interest of mine since I started this project. I''ve been researching it, and practicing it all I can. I feel I know more about it than most people, and I just wanted to share that.
I don''t have much experience besides small-time companies that end up failing in a month or two. Also, my own company when hasn''t done so good since I took it to the internet. I just learned a few things along the way.
The profit parts of the article are moreover ethical outlines I have discovered. I guess it''d be a good idea to stay away from that.
If you''re willing to read it after I finish, I''d appreciate it if you did so and tell me if I''m giving bad advice in any areas. I''ll still try to give it my best shot, but I certainly don''t want anyone doing the wrong thing that I think is right. Any help would be appreciated.

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