Original Post
I read an article about making secure encrypted packets to stop hackers and saying they can be reverse engineered, so it is impossible to make a unhackable game, but you still try to make it difficult.
Im developing a game with a different security strategy that should make it truly unhackable if it works, but im wondering why no one else would have tried it by now if it does work. The idea is that the server only accepts certain types of packets. So, packets could be resent by a hacker at any time and not do anything that they couldn''t also do in the game. This obviously leaves the server to do some logic processing.
I want to hear any comments about this idea and i want to know the downsides or why no one else does it, or just tell me if people do it and i just read from a bad resource. I want to know if i will still need encryption.
