Original Post
Hi all,
I''ve got a problem with my camera movement. I can''t figure out how to make my camera position move properly in relation to the direction it is facing.
For example, say i rotate the camera to face NW, when i try to strafe right, how do i get the camera to move NE instead of directly east?
I am using a vector for the camera position and am storing the rotation in a quaternion, i can get a vector out of my quaternion telling me exactly where i am facing, i also have a velocity vector that is added to/subtracted from when the movement keys are pressed.
Thanks
Shabadoo