Original Post
looking at the blending code of lesson8, I did a little twix to it. Instead of glColor4f(1.0f, 1.0f, 1.0f, 0.5);, I changed it to glColor4f(0.0f, 1.0f, 0.0f, 0.5); so I expect each pixel to be "greenified"...and it does...but when I turn the light on, the effects seems to be gone. What can I do so that when I turn on the light, all it adds is different brightness to each side? and every thing remain green?