Original Post
Hi everyone,
Three questions :
1. I was wondering which ways you use for loading in height map information. At the moment I just load in .raw files generated via paint shop pro7, this is simple as the file has no format. I guess another way would be to use D3DXLoadSurfaceFromFileA and lock the surface then do a memory copy - anyone use this method ?
2. I have a height map of 128x128, what size of texture is best to drape over all the quads in the terrain ?
3. At some point very soon I want to implement some LOD in my terrain engine, I have read about using binary triangle trees and quad trees but still can''t decide which way to go. Which methods have any of you used ?
Many thanks,
sTeVe