Original Post
Hey ive jst started to learn 3d graphics now, and im learnin OpenGL bt i would also like to learn computer graphics theory and how OpenGL and Direct3D do what they do. I was jst wondering if there is a more up to date book than Computer Graphics: Principles and Practice or if this is still the best book to get i do know all the math needed so that isnt a problem. thx for ne of your help.