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True Magic...

Started by HellRiZZer 0 replies 200+ views
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HellRiZZer
HellRiZZer
Ok, this post is about discussing magic in games(RPGs only??). What I was thinking is creating some kind of "Magic Compiler" that will process magic commands and create various magical effects in 3D. There are lots of explanations of magical systems, such as that main components of it are Water Fire Earth Air These are described as initial elements This was all taken from a fantasy by follower of JRR Tolkien, Nick Perumov. He also got other things such as Walking on ground Growing on ground Thinking on ground Living on ground Lying on ground And some others. So, my main concept is to use these components with others, to create complex hierarchies for complex spells which will look and work completely different if you add or remove one of its components. E.g there must be laws of magic, how to build a spell. Thats what I''m concerned about. How to create or algoritmize such laws?? Thank everyone who was reading my post... " Do we need us? "

Ionware Productions - Games and Game Tools Development

Fruny
Fruny
Cross post. Go here.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan

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