Original Post
Hi,
At lower frame rates (<35fps) camera movement in my bsp based renderer becomes jerky and jittery. I''ve cut out everything else so that all I have is static geometry with a free roaming camera. When strafing or rotating the image ''jitters'' - there is a ghosting effect where it appears that two renders are visible simultaneously. While making all movement (including rotations) time-based was effective in standardising apparent velocity across frame rates - it failed to correct the jitter.
Does anyone have any ideas on possible causes of jitter?
Thanks.