Original Post
Hi,
How does efficient triangle rasterization work? I understand the concept(I think) and I have it implemented using and incremental system, it adds a certain value every pixel and scanline it moves. But it breaks down on triangles with flat tops and bottoms. It''s also really slow. I can only draw about tem triangles. If anybody has some source code, a link to some or even a description of how it''s supposed to work that would be very helpful.
Thanks,
tj963