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Matrixs not working

Started by Gorgoth 0 replies 200+ views
Original Post
Gorgoth
Gorgoth
I have a triangle shown on the screen, then I call my render function and call the matrix function right after BeginScene(); but it does nothing but show the triangle. with no change to anythinng. The function seems to do nothing. I have tryed diffrent things over and over trying to see what is wrong and even compare my code to MS''s tutorials and can''t find out what is wrong. I will show my render and matrix functions and if anyone and see whats wrong please post. My matrix Function source void DSApp_3D::DoMatrixs() { HRESULT hr; D3DXMatrixRotationY( &WorldMatrix, timeGetTime()/150.0f ); hr = pD3DDevice->SetTransform(D3DTS_WORLD, &WorldMatrix); if(hr != D3D_OK) { DXTrace(__FILE__, __LINE__, hr, "Error Seting world Transformation", TRUE); } D3DXMatrixLookAtLH(&ViewMatrix, &D3DXVECTOR3( 0.0f, 3.0f,-115.0f ), &D3DXVECTOR3( 0.0f, 0.0f, 0.0f ), &D3DXVECTOR3( 0.0f, 1.0f, 0.0f ) ); hr = pD3DDevice->SetTransform(D3DTS_VIEW, &ViewMatrix); if(hr != D3D_OK) { DXTrace(__FILE__, __LINE__, hr, "Error Seting view Transformation", TRUE); } D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, D3DX_PI/4, 1.0f, 1.0f, 100.0f ); hr = pD3DDevice->SetTransform(D3DTS_PROJECTION, &ProjectionMatrix); if(hr != D3D_OK) { DXTrace(__FILE__, __LINE__, hr, "Error Seting projection Transformation", TRUE); } } /source My Render Function source void DSApp_3D::Render(void) { pD3DDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 ); pD3DDevice->BeginScene(); this->DoMatrixs(); pD3DDevice->SetStreamSource(0, D3DVertexBuff, sizeof(DS3D_Point)); pD3DDevice->SetVertexShader(D3DFVF_XYZRHW|D3DFVF_DIFFUSE); pD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, 1 ); pD3DDevice->EndScene(); pD3DDevice->Present( NULL, NULL, NULL, NULL ); } /source
When all else fails, nuke them.
intrest86
intrest86
Make sure your vertices are not Transformed!
Turring Machines are better than C++ any day ^_~

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