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texture mapping

Started by clohessp Jan 16, 2002 at 9:20 PM 0 replies 300+ views
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clohessp
clohessp
i''ve created my own sphere using tessellated polygons. I start with a isohedron, (20 triangles) and subdivide this to a appropiate depth to create a sphere. Now i want to put a texture map on this sphere but i''m having trouble, it appears to draw the texture map 8 times (imagine a sphere split into 8 equal chunks) i''m using glTexCoord3fv(v1) each time i draw a vertex on a triangle. any suggestions?

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