Original Post
Hi all,
Im working on a game right now and im planning to make it massively multiplayer.
The problem is ofcourse bandwidth and seeing that the game is more of a hobby (somewhat opensource) I cant spend too much on hosting.
So what I was thinking is that I would set up one large server for persistant datakeeping and every node would connect to it to find a right node (in a peer to peer way)
Ofcourse, my biggest concern is cheating here.
So can we open a discussion on Peer to peer security?
Any experience and ideas will be very welcome.
Thank you