Are game programers....
No. The requirements are imho exactly the opposite for games and apps. Games are fast and machine dependent
Apps are often comperatively slow and works on any machine.
A game is supposed to stay on the shelves a few months.
Apps should stay on shelves for years.
[Insert cool signature here]
Apps are often comperatively slow and works on any machine.
A game is supposed to stay on the shelves a few months.
Apps should stay on shelves for years.
[Insert cool signature here]
[Insert cool signature here]
quote: Original post by CamelFly
Games are fast and machine dependent.
That''s what you think .
[Resist Windows XP''s Invasive Production Activation Technology!]
quote: Original post by Null and Void
That''s what you think .
At the lowest level, though, he''s right. Then again, which apps developer writes apps at the lowest level?!
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Thanks to Kylotan for the idea!
to me, game programming and application programming are the same, its just programming.
its just applying what you know to different things.
using CamelFly''s logic, surly game developers would make great application developers, if they are able to write fast executing code that will work on the lowest spec machine as possible
its just applying what you know to different things.
using CamelFly''s logic, surly game developers would make great application developers, if they are able to write fast executing code that will work on the lowest spec machine as possible
quote: Original post by Bezzant
using CamelFly''s logic, surly game developers would make great application developers, if they are able to write fast executing code that will work on the lowest spec machine as possible
Unfortunately, said logic does not mention the fact that everything comes second to speed in game programming. Approximations are acceptable (and indeed, "realistic" games are entirely approximations), whereas in certain business/systems applications sectors the slightest error would be catastrophic (Air Traffic Control? Life support systems? Even operating systems and financial software).
Game programming and application programming employ different design points and mentalities; what works/is good for one may be the worst possible thing for the other.
[ GDNet Start Here | GDNet FAQ | MS RTFM | STL | Google ]
Thanks to Kylotan for the idea!
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