Original Post
Umm, Im doing a bit of .bsp coding for a game, and Does anyone have any suggestions on doing collission detections with .bsp maps? I have a trace function to return it, But Like if the player walks into a wall that it''ll like, detect what kinda wall it is, and not let him (Right now hes kinda just flying through the wall) =D
Any suggestions? Know of any articles? Cuz im stumped. and If I could just return the bloody contents of the wall, I''d be happy.
-Ev