If you want fast and easy, but limited, coloration, try masking the colors :
glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); /* enable red, and disable everything else */
glPrint("My Red Text"); /* draw red text */
glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_FALSE); /* enable blue, and disable everything else */
glPrint("My Blue Text"); /* draw blue text */
glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_FALSE); /* enable red and green, and disable everything else */
glPrint("My Yellow Text"); /* draw yellow text (because red+green=yellow) */
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); /* don''t forget to reset the mask to their initial states */
IF THIS DOESN''T WORK, THERE IS A SERIOUS PROBLEM
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It is limited because you can only draw black, white, red, green, blue, cyan, yellow and magenta strings.