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Mac Game Development?

Started by January 24, 2002 09:34 PM
5 comments, last by Tidus15 23 years ago
Hi, If I where to design a game for the Mac OS, where could i get a game engine to use and the other things necesary for development. Thanks
I feel obligated to point out to you that this is a UNIX forum; other than OS X, there is nothing pertinent in your question to our forum. That said, I will suggest you look into SDL and CrystalSpace, both of which maintain Mac ports unless I am severely mistaken.

I also suggest you seach using my favorite search engine. Using the terms "Mac game development|engine" yielded the following links on the first page, among others:
iDevGames.com
MacGameFiles
MacTech game development tips

Good luck!

[ GDNet Start Here | GDNet FAQ | MS RTFM | STL | Google ]
Thanks to Kylotan for the idea!
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chill out there chief, the mac os x was built on freebsd, so this kinda does make it a *nix quesiton.
Although MacOS X doesn't use X11, neither do a lot of *nix platforms (SVGAlib, for example). And since it is essentially a BSD, i say "Welcome Mac developers!" On the other hand, if you have any questions about MacOS <10, then this isn't the right place.

Besides, most of the questions on this forum are along the lines of "how do i configure Linux," so someone asking even the most basic questions about OSX development are a welcome change.

ben.c

Edited by - shelrem on January 25, 2002 2:50:10 PM
While Oluseyi was being rather blunt, he is correct. If you''re talking OS X, check out those links, especially SDL. And I''ll also add these to the list:

http://www.opengl.org
http://nehe.gamedev.net

rm -rf /bin/laden
ok thanks. i was just wondering if their where tools anyone knew of that could be used to develop games for the Mac.
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quote:
Original post by Anonymous Poster
chill out there chief, the mac os x was built on freebsd, so this kinda does make it a *nix quesiton.

Original post by Oluseyi
...other than OS X, there is nothing pertinent in your question to our forum.

I''m sorry if I came across as too harsh; I merely wanted to make it clear that this is a UNIX forum. If the question was OS X-specific, well, there''s still little we can tell you. Cocoa is not UNIX; Aqua is not UNIX (and Apple even went after X "Aqua" skin authors at one point). So there really isn''t much we can offer you at that level.

If you had said something about sockets now - that''s different!

And I feel I did a good job by providing a bunch of links. Thanks to CmndrM for the additional OpenGL references.

That said, I agree with Shelrem. Even the most basic OS X questions would be a welcome change, so please don''t think we''re asking you to leave!

[ GDNet Start Here | GDNet FAQ | MS RTFM | STL | Google ]
Thanks to Kylotan for the idea!

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