Original Post
Okay, two questions from a self-confessed Direct3D Newbie:
1. Which is more efficient? One call to DrawPrimitive with a TRIANGLELIST or a bunch of calls to DrawPrimitive with TRIANGLESTRIP (by a bunch of calls, I''m using the same model, but stripifying it if I use the latter).
My semi-educated guess would be the second one, but I thought I''d ask to make sure (to help answer the question: I can''t imagine the face count on most of these models to be more than around 500 or so, absolute tops).
2. Given a list of vertices and faces, what''s the best way (or any way really) to convert it into a set of triangle strips?
Thanks (in advance!)
Josh