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Aspects of WIN32 for Game Programming

Started by February 27, 2002 11:57 AM
2 comments, last by savagerx 22 years, 9 months ago
Hi guys, I am actually a newbie who is already halfway through WIN32 and just wondering what aspects of WIN32 is essential for Game Programming. I have been told that for game programming, alot will depend on the DirectX or OpenGL. Confused and curious The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant
The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant
The main parts of the win32 stuff thats important is the window creation, deletion, message pump, etc. Basically the window control portion of it.
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Tkx man
The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant
Tkx man
The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant

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