Original Post
Hi All,
Just a small problem I encountered, any help would be much appreciated.
I am creating a flight sim, and have the aircraft doing all the roll, pitch, bank stuff. I now want to rotate the object around the world y-axis, not the AC y-axis.
Just doing a PR_RotateEntity(ent,0,1,0) does not work as it rotates the AC around its own Axis, and if it is rolled, this causes problems for me.
Any Help?
Cheers
Darrin