Text Rpg
quote: Original post by Andrew Nguyen
That... is ... the... worst code I HAVE _EVER_ seen. Sorry.
LOL, where''s your implementation, then?
-----------------------------------"Is the size of project directly proportional to the amount of stupidity to be demonstrated?" -SabreMan
Heres MY implementation:
#include <iostream>#include <string>#include <stdio>string direction_msg = "1- Up\n2- Down\n3- Left\n4- Right";string choice;char* msgofroom[bufferx][buffery];void takestringsfromfile(){ //insert code that puts strings // into msgofroom}int main(){ while (1) //For is a waste of space here { cout << msgofperson[x][y] << endl; cout << direction_msg; cin.getline(choice, 100); //clipping code //Movement code }}that is my implementation.
---START GEEK CODE BLOCK---GCS/M/S dpu s:+ a---- C++ UL(+) P(++) L+(+) E--- W++ N+ o K w(--) !O !M !V PS- PE+Y+ PGP+ t 5 X-- R tv+ b+ DI+ D G e* h! r-- !x ---END GEEK CODE BLOCK---
You can kind of do graphics in DOS if you really try. Check this link out. I did not do it but it is very creative.
telnet://towel.blinkenlights.nl/
-----------------------------
"There are ones that say they can and there are those who actually do."
"...u can not learn programming in a class, you have to learn it on your own."
telnet://towel.blinkenlights.nl/
-----------------------------
"There are ones that say they can and there are those who actually do."
"...u can not learn programming in a class, you have to learn it on your own."
-----------------------------"There are ones that say they can and there are those who actually do.""...u can not learn programming in a class, you have to learn it on your own."
quote: Original post by Andrew Nguyen
Heres MY implementation:
what follows amounts to rubbish
It doesn''t compile, for a number of reasons. It''s not complete either, and all the critical logic is absent.
Ergo, you suck. :D
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
OF COURSE ITS NOT GOING TO COMPILE! I was just showing how I would do the rooms stuff.
---START GEEK CODE BLOCK---GCS/M/S dpu s:+ a---- C++ UL(+) P(++) L+(+) E--- W++ N+ o K w(--) !O !M !V PS- PE+Y+ PGP+ t 5 X-- R tv+ b+ DI+ D G e* h! r-- !x ---END GEEK CODE BLOCK---
quote: Original post by Andrew Nguyen
OF COURSE ITS NOT GOING TO COMPILE! I was just showing how I would do the rooms stuff.
What's the point of posting unrelated code that doesn't compile?
#include <iostream>int main(){ while("Andrew Nguyen is annoying") std::cout << "Yo momma!" << std::endl; return 0;}
gamechampionx: you can do GUI with C++ using MFC, but that blows chunks. If you can, try to get hold of Borland C++ Builder because it's much simpler. Most difficult case, you can use the Windows API directly (which isn't actually that far removed from MFC ).
I would say, though, that if this is a learning exercise you could try doing it in Java. The syntax is quite similar (to an extent). Computer language skills should be transferable - once you know a language well (I mean well!) you should be able to switch to another in a week or two.
First of all, before deciding on classes, let's have a storyline
Alimonster
[edited by - Alimonster on March 25, 2002 1:16:26 PM]
Ahhh... forget I ever said anything.
---START GEEK CODE BLOCK---GCS/M/S dpu s:+ a---- C++ UL(+) P(++) L+(+) E--- W++ N+ o K w(--) !O !M !V PS- PE+Y+ PGP+ t 5 X-- R tv+ b+ DI+ D G e* h! r-- !x ---END GEEK CODE BLOCK---
I''ll do it in C++ (for DOS), I need to learn how to do it. There will be no grafix.
BTW, what''s std::cout?
What syntax and format should I use? Also, which header files??
BTW, what''s std::cout?
What syntax and format should I use? Also, which header files??
Check out Drunken Brawl at http://www.angelfire.com/games6/drunken_brawl!
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