Original Post
Hi Folks
I. SceneGraphs
Is is feasible to use more than one scenegraph within a game engine? ie. one for the static world geometry and a second for all dynamically moving game actors ??
II. Model Formats
The game engine im currenty working on is using the directx api. Is it best to stick with the x file format for all graphical actors AND the gameworld environmental data ( terrain, large buildings etc) or is the x format more suited to small game models. Also, im interested in creating my own model format as an alternative and to build knowledge, is this still a widely done thing in the industry or are more engines making use of other existing formats eg. MD2 ...
Any insights would really help
Thanks
Robert Dick