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Optimization with Object Database

Started by HanSoL0 Apr 8, 2002 at 9:41 PM 0 replies 150+ views
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HanSoL0
HanSoL0
The DirectX 8.1 SDK mentions in the Performance Optimization section something about keeping a reliable database of the objects in the game being the most important optimization you can make. What exactly does that entail? How does one create a database of objects, and how is it used? Ryan
Taulin
Taulin
It might be refering to using some sort of manager. That way you do not load up redundant models. I think the term "database" was not refering to a relational one.

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