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object physics

Started by Crispy Apr 9, 2002 at 5:45 AM 2 replies 450+ views
Original Post
Crispy
Crispy
i''m trying to build something like a physics engine. since i myself have never really been too keen on physics concerning physical bodies, i don''t know much about them. reading thick books and getting myself up to speed with everything doesn''t seem very likely either because of my studies->lack of time, so i''m trying to find resources on the web to help me out. here''s an abstraction of what i''m trying to do: make a body fall through an atmosphere of somekind and simulate its behaviour when it reaches the ground. i''ve successfully done this with a perfect cube in a perfect environment (no outside forces other than gravity and air resistance) with the cube being initially completely lateral. now, what if i rotated the cube some x degrees around any of its axis. i could figure out the effect of air resitance and other forces during falltime by myself, but i''m not sure as to how to approach the behaviour of the cube when it crashes into something. quick browsing the net led me no place useful - i''d be extremely grateful if someone could tell me a webpage or two to refer to. i''m sure there are dedicated physics pages out there that deal with similar problems! crispy
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
NaliXL
NaliXL
How do you plan to build a physics engine when you don''t even have the time to study your subject?
Newbie programmers think programming is hard.Amature programmers think programming is easy.Professional programmers know programming is hard.
Crispy
Crispy
this is not a professional endeavour - i'm actually doing the thing to get a better understanding of the subject. i really do regret having studied in a language-biased school with 1 physics lesson a week over 5 years only. maybe the phrase "physics engine" was a bit flamboyant, but i really do not have all that much time to study, work, then study more and, on top of that, code. i guess you could call it "an attempt to develop an understanding of 'physics' without studying all of it from scratch" - by mixing it with the funner part, coding.

what's more - i actually am looking for links to pages that would give the same information one can find in books in a more concise form which would, very likely, be equally as reliable in most cases, less time consuming to work though (again, in most - not all - cases), more comfortable (ctrl+f is my friend! ) and alot more portable, imo.

so there you have it, NaliXL - confessions of my heart . happy now?

crispy


edit: a typo...


[edited by - Crispy on April 9, 2002 11:23:41 AM]
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
NaliXL
NaliXL
I know what you mean by that time (I''m a student too). I don''t blame anyone, it''s just that I heared that word "physics engine".

Anyway, I''d say there are plenty of tutorials. Take a look at the "Articles & Resources" -> Math & Physics section here. Quick link : http://www.gamedev.net/reference/list.asp?categoryid=28

About 30 tutors on various subjects around Physics.
Newbie programmers think programming is hard.Amature programmers think programming is easy.Professional programmers know programming is hard.

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