Original Post
I see a lot of questions around about octtrees and I figure I''ll put that into my current engine. I''m hoping to make it more generalized (indoor, outdoor, app viewer) and so octrees seem like a good general solution. Now the questions:
1. Let''s say that I have an indoor level that is being partitioned by the octree, should I split the polygons or just maintain what nodes a polygon are in and make sure not to draw twice? What are the bonuses/drawbacks of each? I hear people talking about both methods so I had to ask....
2. Which spelling is correct, octree or octtree? Why?
3. Any good links to an octree tutorial?