Original Post
Hi! Im creating an TileBased Engine using DirectDraw7..
DD cant use Hardware AlphaBlending thats why i want to use D3D7
for that job - but i dont know how
i have a class called "Sprite"
thats how i draw a sprite with transparency:
Sprite hero;
hero.LoadBitmap("blabla");
hero.SetColorKey(255, 0, 255);
hero.DrawSprite();
i want to create a funktion Sprite::SetAlpha()
can someone point me to a tutorial or gimme some code please ?
thanx a lot ! cu !