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What is needed?

Started by Noxxid Apr 9, 2002 at 5:48 PM 2 replies 550+ views
Original Post
Noxxid
Noxxid
I am currently in high school and taking Algebra 2. I was wondering what kind of math I would need for game programming? There are so many other math courses I would like to take ,but I am not sure which ones I will need. Thanks for any and all suggestions and help. "Classes will dull your mind destroy the potential for authentic creativity"
"Classes will dull your mind destroy the potential for authentic creativity"
Palidine
Palidine
depends on what kind of game programming you want to do:

graphics engines: calculus, multi variable calculus, linear algebra. most are colelge level courses

physics engines: lots of physics....

AI: calculus and differential equations. some neurobiology would help too.

network stuff: not sure.

take as much math as you can. at the high school level, pretty much every math class they offer is necessary.

-me
bob_91321
bob_91321
Agreed, with some minor variations. Don''t be scared that you''ll have to takes years of physics classes - just the few semesters to get through Newtonian physics. Anything beyond would just be useless (who needs to know about Superstring Theory when programming a game?) and completely against the intuition of the average player (meaning most people won''t understand why the game suddenly starts acting weird depending on different relative observation points).

Statistics can also be a help; all that probability stuff and such can be useful when developing routines based on variables and randomness (like AI).
liquiddark
liquiddark
PLEASE disregard the previous poster''s advice. If you are interested in physical simulation, much more complex physics will give you a solid background in problem-solving in physical domains and provide you with tools underutilized in classical mechanics (ie "Newtonian physics"). I would firmly recommend at least 2-3 years of upper-level physics (optics, beginning quantum and astronomical theory, classical mechanics, physical mathematics, thermodynamics and fluidics should all be covered) while in university, and the more you study now the better off you will be in those upper-year courses.

This only applies, of course, if that''s where your interests lie

ld
No Excuses

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