Original Post
Hi all
At the present I am running a java binding to openGL called JSparrow. The problem is we are useing an SGI and as JSparrow doesn''t supports Native Threads my game is running on 1 processor instead of using the full 6. This has to be done (apparently) using Native Threads. Does anyone know if GL4Java supports native threads or if you have had a similar problem and fixed this?
All answers very much appreciated
Garreth