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Buffers

Started by valg3 0 replies 350+ views
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valg3
valg3
Is there any way in DirectX 8.1 (more specifically Direct3D) to buffer drawing commands in a way similar to OpenGL''s Display Lists? I''''m trying to draw many polys at once, and many with differing textures. It''d be nice if there were some way to speed it up without manually having it draw out and call so many textures every frame. THanks. valg3

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