Original Post
I have a problem in my 3d engine that I was wondering if someone could help me with. I can create the normal to a polygon and store it with the rest of the points. This way I can transform it along with the points. The problem is when I rotate and translate the polygons, the normal is not a unit mormal anymore with respect to the origin. I''m not sure how everyone else can get this lighting thing to work and I can''t. I would be grateful for some help. Thanks.
Mike Griffin
griff14@hotmail.com