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What the diff?
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So long as you are using the OpenGL API you are safe. These are different implementations of the libraries (back-end). Anyways, most (all) graphics card come with their own implementation of the OpenGL libraries, adapted to the hardware. MS''s GL (opengl32.dll), SGI''s GL (opengl.dll on windows) and Mesa (hmm... libmesa.so ?) are software implementations.
[Questions (STFW) | GDNet Start Here | GDNet Search | Forum FAQ | Google | Asking Smart Questions ]
[Docs (RTFM) | MSDN | SGI''s STL | OpenGL | File formats]
[C++ Must Haves (RTFS) | MinGW | Boost | Loki | FLTK | SDL ]
Stolen from Magmai Kai Holmlor, who held it from Oluseyi, who was inspired by Kylotan...
[Questions (STFW) | GDNet Start Here | GDNet Search | Forum FAQ | Google | Asking Smart Questions ]
[Docs (RTFM) | MSDN | SGI''s STL | OpenGL | File formats]
[C++ Must Haves (RTFS) | MinGW | Boost | Loki | FLTK | SDL ]
Stolen from Magmai Kai Holmlor, who held it from Oluseyi, who was inspired by Kylotan...
quote:
Original post by Fruny
hmm... libmesa.so ?
I think MesaGL is just libGL.so and libGLU.so by default.

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