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Help with .X

Started by Insodus Apr 11, 2002 at 12:54 AM 7 replies 250+ views
Original Post
Insodus
Insodus
Ok, I''m looking for a (very) generous person to help me with a converison problem im having. I have a mesh in 3d studio max 4 and i just can''t get it to work after I convert it to X. I was hoping someone who has done this a lot could take a look at my 3dsmax mesh and tell me what im doing wrong. Please help, thanks.
---------------------------------"Without C, all we would have is Pasal, Basi, and obol.""Black holes are where god divided by zero."http://www.insodus.com
sj
sj
How are you converting it, and how doesn''t it work?

You can get tools for converting your meshes from Microsoft msdn. You might want to check the readmes for how to use them.
juhaszt
juhaszt
does it help you??
http://www.blown.com/dx/tutorials/exportx/
programmer
Insodus
Insodus
I have looked at the readmes and msdn. i got the db8 extras, i tried the 3dsmax plugin it comes with, and i also tried saving it as 3ds and using conv3ds. neither worked. Worked meaning, it doesn''t show up at all or the scaling/texturing is all screwed up.

That link does look promising, ill check it out. But could someone still look at it?

email: insodus@hotmail.com
---------------------------------"Without C, all we would have is Pasal, Basi, and obol.""Black holes are where god divided by zero."http://www.insodus.com
Insodus
Insodus
Ok, I followed that tutorial exactly and I''m still getting the same results. Messed up texturing. Both the Mesh viewer and my code get some funky output.

A few questions, I know the converters are buggy and all, so which is best...

1) text vs binary format on dx exporter
2) dxexporter vs conv3ds
3) image types for the textures?
---------------------------------"Without C, all we would have is Pasal, Basi, and obol.""Black holes are where god divided by zero."http://www.insodus.com
sj
sj
Well, I haven''t tried the 3ds Max plugins but conv3ds works fine for me. As for the scaling and texturing problems, have you tried using the different options in conv3ds? You can find their descriptions in the conv3ds.txt. You should try out all of them or maybe different combinations to see if it works.

Text format .x files are larger but they let you see what they contain, allowing you to view them with notepad. You can even modify them this way but you should probably know about their structures etc. so that you don''t mess things up.

Hope that helped.

kaostika
kaostika
Export as text, then open in notepad. find the materials/textures then remove the full path to the texture leaving only the file name. eg:
"c:\\models\\textures\\banana.bmp"
becomes
"banana.bmp"

do this for each texture used.

The problem I have had has been that my bones are rendered and animated while my textured model sits still...

If they''re called waiters, why do _I_ have to wait on _them_?
If they're called waiters, why do I have to wait on them?
Insodus
Insodus
Thanks guys, I played with conv3ds a little more and it''s working much better now.

It produced faster, smaller, and more robust meshes. I recommend it over the exporter anyday.
---------------------------------"Without C, all we would have is Pasal, Basi, and obol.""Black holes are where god divided by zero."http://www.insodus.com
juhaszt
juhaszt
I always had problems with conv3ds because complex models were converted always with some error
do you use some special action in MAX before exporting 3ds files??
programmer

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