Original Post
I have been trying to make boolean objects in OpenGL with multipass rendering and the stencil buffer, but I have not yet succeeded 100%. I have been looking around for an algorithms, but the only example code that I found was csg.c made by Brad Grantham. His code is not very well commented, so it is a bit hard to make out what is realy happening. Do any of you know a better example or just pseudocode algorithm for this?
Jardar