Original Post
Hi,
I''m currently doing a comp. sci. degree. What I''d like to see are some articles on process and methodologies used in game development projects (implemented succesfully ofcourse).
I find that the majority tend to do ''heroic coding'' first then try to reverse engineer to an object-oriented architecture. Buzzwords like ''framework'' and ''architecture'' is all but lost in a coding frenzy. The fact that there aren''t a lot of response in the SE forum proves this, no?
There seem to be a number of threads criticising the so-called "university students" who can''t do crap on game programming. Well, I can say that most of our time is spent on perfecting implementation of codes through processes and methodologies. The GDC proceedings on SE methods don''t seem to be encouraging as well. Perhaps, everyone is waiting for extreme programming? Well, that''s all I have to say.