Original Post
I''m having a little bit of trouble keeping a quaternion camera centered.
I have a x,y,z position, and a quaternion from which I can derive the direction vector. I also have a left and an up vector.
What I can''t seem to be able to do, is generate new quaternions to multiply to my original one, so that my up vector is always pointing up (i.e. no need to rotate around the direction vector)
I try to do this (but I can''t seem to get it to work.
Anyone tried to do something like it?