Original Post
I have a river in my game with a pretty static shoreline.
What are some ideal settings for a natural body of water. I''ve tried really transparent, really opaque, in between. I''ve tried various little reflection maps (basically the scene itslef with some noise, and it all looks pretty crummy. I have screen shots if anyone is interested.
I''ve read the 3ds max tutorial on water, and it specifies a brown semi-transparent material.
What should the reflection map look like? Blended or mostly transparent, etc.
Just looking for some simple, catchy graphics. Any best-practices?