Original Post
I am designing a 3D model editor. Since vertices will be added and removed from the model all the time, creating and destroying vertex buffers doesn''t sound like fun. Can I send DrawPrimitiveUP a linked list of vertices?
Does it want the vertices in an array? Then I could make an array of the appropriate size with a pointer, fill it with data from my linked lists and send it to DrawPrimitiveUP.
Thanx.
Proceeding on a brutal rampage is the obvious choice.