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IDXSprite Tile Engine

Started by lasher Apr 13, 2002 at 1:53 PM 0 replies 650+ views
Original Post
lasher
lasher
Has anyone here implemented a tile engine in DX8 with the IDXSprite class used as the tile representation?
nope, nothin intersting to say yet. gimme time.
Jim Adams
Jim Adams
Yes, I have created such a program that I used in my book, "Programming Role Playing Games with DirectX." It works quite well, and does have some great benefits such as using scaling to draw larger tiles with little visual degradation.



Jim Adams
home.att.net/~rpgbook
Author, Programming Role-Playing Games with DirectX

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