Has anyone found any tutorials on implementing a dx8 based tile engine? I have found many tutorials on using dx8 for 2d graphics, but I cant seem to get a grasp on how to implement a tiled map with what I have read. Any help would be great.
Tile engines are portable to any SDK you might want to use, so if you know Dx8 2d functions, the above site should help even though they might not be made for dx8.
-=~''''^''''~=-.,_Wicked_,.-=~''''^''''~=-
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