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What settings for texturing ?

Started by VanKurt Apr 15, 2002 at 10:34 AM 3 replies 250+ views
Original Post
VanKurt
VanKurt
Hello ! I just put together a simple TextureManager, and in it''s testing-environment it works quite well. Then I copied the code into another app, but when I draw a quad there it appears untextured (white). And that''s strange... I know that the TextureManager works, and that the texture is ok + loaded correctly. So I think that there is a prob with the OGL settings. Of course I called glEnable( GL_TEXTURE_2D ), but is it possible that there are other settings that have to made in order to make texturemapping work ? Thanks !!
Myopic Rhino
Myopic Rhino
Are you sure that the texture file is being found and loaded correctly in the new app?
VanKurt
VanKurt
Well, I think the UVs should be ok...
I''ll check the loading of the texture again, maybe I''ll find something now (I was so damn sure it works!!)...

thanks anyway ! Now I know at least that it is not a setting-problem

thanks !
VanKurt
VanKurt
Well, I think the UVs should be ok...
I''ll check the loading of the texture again, maybe I''ll find something now (I was so damn sure it works!!)...

thanks anyway ! Now I know at least that it is not a setting-problem

thanks !

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