Original Post
Hello !
I just put together a simple TextureManager, and in it''s testing-environment it works quite well. Then I copied the code into another app, but when I draw a quad there it appears untextured (white).
And that''s strange...
I know that the TextureManager works, and that the texture is ok + loaded correctly. So I think that there is a prob with the OGL settings.
Of course I called glEnable( GL_TEXTURE_2D ), but is it possible that there are other settings that have to made in order to make texturemapping work ?
Thanks !!