Original Post
So, I took it upon myself to start ''really'' learning vertex shaders and going through the skinned mesh example. So, here are some observations/questions I have so far...
-Software mode runs at over 200 FPS while the VS mode runs at about 80.
-Code wise, software mode of DrawMeshContainer is much more simple not dealing with a vertex shader.
Here is my question so far for those with better cards than mine
-Do you see higher frame rates with VS(D3DINDEXEDVS) mode than Software?
The Software mode code seems to reflect ''old school'' bone programming we all did back in 1994. There must be a reason to go back to assembly style.