Original Post
this is perhaps a bit of a design question but I''m looking for specifics more with Direct3D in mind. You''ve probably all heard this before somewhere...sorry if you had.
What''s the best way to lighting in an FPS game using Direct3D? Vague? The root of this question is the low number of lights I seem to be able to have active in my scene. According to various people this is normal....so how do I do complex Quake III style lights?