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Current texture

Started by RobinMessage Apr 17, 2002 at 4:04 PM 2 replies 200+ views
Original Post
RobinMessage
RobinMessage
does
D3DDevice->SetTextureStageState(0,D3DTSS_COLORARG2,D3DTA_CURRENT);
 
refer to what is already on the device? How can I multiply my texture with what is on the screen already? Robin
a person
a person
just use blending, change the blend renderstate to use multiply (just look through the different blending modes). then draw your poly. dont forget to turn on blending.
RobinMessage
RobinMessage
Thanks guys, I''ve got it working now :D
Robin

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