Original Post
hello everybody,
i have read a tutorial about using the VAR NV extension. so i know i should only allocate one memory chunk. but how can i use more than one buffer? i need a vertex, a texture, a normal, and a color buffer, instead of just only a vertex buffer! how can i realise this, the only way i can think of is splitting the memory chunk into four pices? or it is even unrealisable?
any help would be welcome!
thanks,
gammastrahler!