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3D Matrixes

Started by WizHarDx 2 replies 500+ views
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WizHarDx
WizHarDx
Hi 2day to take the big step & start learning 3D programming. So I looked for a tutorial & I am creating my own software renderer using Directdraw 7. I understand most of it. Like matrix concation but I have no idea why the matrix''s likr rotation,scaling,translations are the way they are. What distinguihes where cos,sin go whyy does scaling make horizontal line. I just don''t get the way they are set up ? Please could you explain to me thanx in advance WizHarD
who is it that keeps on nicking WizHarD name !! :P
S1CA
S1CA
I''d strongly advise getting hold of a book such as "Mathematics for Computer Graphics Applications" which explains this stuff really well.

How matrices work and why you put sine and cosine in certain places for a rotation matrix isn''t the kind of thing which can be explained sufficiently in a few paragraphs on a web-board - it''s a topic which takes a few *chapters* of a book like the above.



--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com
Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site
WizHarDx
WizHarDx
cheers for advice, can you recommend a book ?

who is it that keeps on nicking WizHarD name !! :P
WizHarDx
WizHarDx
sorry being a bit thick , ya ok I am gonna get that book cheers man
who is it that keeps on nicking WizHarD name !! :P

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