Original Post
Hi 2day to take the big step & start learning 3D programming. So I looked for a tutorial & I am creating my own software renderer using Directdraw 7. I understand most of it. Like matrix concation but I have no idea why the matrix''s likr rotation,scaling,translations are the way they are. What distinguihes where cos,sin go whyy does scaling make horizontal line. I just don''t get the way they are set up ?
Please could you explain to me thanx in advance WizHarD