Original Post
K, I have it all set up except for one piece:
...
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
pModel->drawLightmaps(true);
glBlendFunc(GL_DST_COLOR, GL_ZERO);
pModel->draw(true);
...
it draws correctly except that it will only draw in the first light''s lightmaps - if i dont draw the main model (//pModel->draw(true)
it will draw all of the lights and their lightmaps correctly, so I think it has to do with my blend funcs.
I hope that this is enough to go off of :> Thanks in advance for any help.