Skip to main content
gamedev.net
🔒 Locked

Is Visual Basic stilll interpreted??

Started by Exellon Apr 20, 2002 at 11:14 AM 4 replies 400+ views
Original Post
Exellon
Exellon
I was wondering. Because it seems like MS completely redid the language and I was hoping that it wouldn''t be interpreted anymore.
Jason Zelos
Jason Zelos
No, I didn''t realise it ever was.

,Jay
Michalson
Michalson

VB v1 to v4 only ''compile'' to p-code (interpreted)

VB 5 and 6 use p-code when in the IDE, but build native code when publishing exe''s (the exe''s still make excessive use of activex [.ocx] controls and .dll libraries for most functions)

I have no details on .net
CGameProgrammer
CGameProgrammer
I would assume all future versions of VB do what 5.0 and 6.0 did. It''s the best way. You''ll always want to run interpreted code in the IDE becaue it means basically no compile time, and excellent debugging.

~CGameProgrammer( );

~CGameProgrammer( ); Developer Image Exchange -- New Features: Upload screenshots of your games (size is unlimited) and upload the game itself (up to 10MB). Free. No registration needed.
pafcu
pafcu
Visual Basic.Net is compiled into MSIL bytecode just like any other .Net language.
The MSIL code is later compiled into native code by a JIT compiler.

--
So Long To Red Dye #2
-- So Long To Red Dye #2
Shannon Barber
Shannon Barber
I read a bunch a people complainign about the debuggin of VB.Net, though I didn''t notice anything different.
The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.