Original Post
Hi everyone,
Does anyone have or know of sample code that shows how to do plain vanilla static cubic environment maps? (ie. not the DX sample, which generates realtime maps)
I''ve gone over the DX8.1 SDK cubic environment sample numerous times (the teapot with the toy plane) trying to get my head around it, but I''m under the impression it''s a lot more complicated than I need, due to the fact they''re rendering a new environment map every time they render to include scene object reflections. I''m also not following the vertex buffer stuff they''re doing in there, but am under the impression I don''t need to dive that deep into the rabbithole if I just want static reflections - am I right in this assumption or am I going to have to get my hands dirty?
So close, but so far...
Cheers
- Michael
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