Original Post
Ok... I''ve got a tile engine with a character walking (depending of which arrow you press)... But I want it to walk the same speed with a P3 1000Mhz with a great 3D card and a Pentium 100Mhz without hardware...! I''ve tried QueryPerformanceFreq/Counter but found it strange! Sometimes the delay doesn''t fit with the refresh line of the monitor, so my character is blinking... Oh and by the way I''m usin VB... Anyonye got an idea of what I sould use to have my walk speed always the same? (I guess GetTickCount is the same as QueryPerf things!?!)